About Me

 I am a CG artist with in depth knowledge of 3D production. I have experience in high end 3D Modeling,Texturing, Composting, lighting and rendering software’s. Currently Working in M-DIGITAL STUDIO INC (Shanghai) As a Lead Lighting TD-Look Dev.

I had worked on projects in a creative production environment that utilizes my knowledge and decision making throughout the course of media creation to produce high quality work. I not only manage my team from outside but I have an   in-depth knowledge of the various software’s involved in 3D production.

Responsible for Lighting& Look Development and Rendering, Setup Arnold and Vray based pipeline, Creating Key Shots, Look Development, Pre Comp.

 Primary Expertise And Specialties:
Lighting&Shading | Look Development | 3D Composting.
• Modeling | Texturing.
• Research and Development.

                                                                                            Other Knowledge:
                                                                                            Sets Modeling | Texturing | Hair&cloth | Environment Development.

                                                                                            Software skill:
                                                                                            Maya**** | Max**** | MudBox*** | Substance Painter **** |Shave and Haircut**** | Yeti**

                                                                                            Arnold**** | VRay*** | Red Shift*** | Mental Ray**** | Render Man*

                                                                                            Unfold3D*** | Speed Tree** | Reality capture***                                                                     

                                                                                            Nuke**** | Fusion*** |  AfterEffects*** |  Photoshop****

                                                                                            Deadline | Shotgun





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